Game Log 2 – Play


  •  The expert council gave us valuable feedback. Initially, we were thinking of using totems as the item needed to lift the curse, but the council suggested using oil lamps instead an object that was actually used during that historical period, making it a more authentic choice. They also encouraged us to consider a European value that would align with our game’s theme. We chose freedom, since the curse traps the player within the walls of Óbidos, and the journey to break it becomes a metaphor for reclaiming one's freedom.

Here is our pitch: 

Get Moira's Hex

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